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The OpenAnno project aims at creating an open source realtime economy simulation game with strategy elements in an isometric 2D engine loosely oriented towards Sunflower's Anno series. It is currently in the early development phase, so any help is more than appreciated. If you want to contribute, please read the "Getting started" article in our wiki. You can also find further information about the project and the people behind it in there. If you intend to to test the current in-development version of OpenAnno, you can download the SVN version (see SVN for details). It would be a great help if you filed bug reports at our public bug tracker and release planning tool Trac.

News

Monday, April 21. 2008

Hi, my Name is .... Posted by Thomas Kinnen at 21:46

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Hi, my Name is ....


Hi, my name is Thomas!

I am 20 years old and live in Xanten/Germany. On IRC you will usually find me under the name Nihathrael. I use ArchLinux as my main OS, I recommend you try it, if you like tooling arround and aren't afraid of the command line.

My main job at OpenAnno is core programming, so this is what I do most of the time. I usually code in python, but I also know Java und some C++/php/web-standard-stuff.

Now to a OpenAnno status update:

Continue reading "Hi, my Name is ...."

Thursday, April 3. 2008

Toilsomely the squirrel lives on the ... Posted by dauerflucher at 20:58

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Toilsomely the squirrel lives on the crops of the field.


Maybe it is a bad idea to translate word-by-word german sayings for entry titles. Anyway!

First of all we want to welcome our new team member Nihathrael who will fill the position of python coder we have been desperatly looking for so long. Ok, to tell the truth he is already around for several weeks doing great work on the project, but we led our devblog slide a bit too much. Now to make it official welcome buddy we are all pretty happy to have you here. He is maybe the real reason why there is some content to fill this entry.


Continue reading "Toilsomely the squirrel lives on the crops of the field."

Wednesday, January 23. 2008

Are you ready to shoot? Posted by dauerflucher in Graphics at 04:19

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Are you ready to shoot?


Well, we ain't... Yet. But as phiker mentioned in the post below the code monkeys are partially back in action and we can note down some progress. Wohoo... Good job, buddies.

Another step forward are some great improvements and optimizations the FIFE team made for their game engine. Their first release 2008 will hopefully be the milestone in FIFE development I expect it to be.

Although I personally still got the time to get more familiar with Blender and to create simple gfx samples I am pretty busy with hauling bullshit from A to B, from B back to A and then over to C... My boss currently drives me crazy with his epic plans to rearrange his business premises. I would really appreciate to have some time left to hang out with my digital bitch to create some more stuff without all this pain in every fucking limb...

Continue reading "Are you ready to shoot?"

Saturday, January 19. 2008

Continuing the development Posted by Philipp Kerling in Coding at 20:55

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Continuing the development

Yonibear, lars and I had a short real-life meeting from 30th December 2007 to 1st January 2008 at LinuxDonald's place in Berlin. We didn't have too much time to talk or do something useful because we were still exhausted after attending the 24C3, but at least we managed to start coding again. Now we have a new, structured codebase with some basic boilerplate classes we can base our efforts on. Unfortunately, yonibear is still very busy with his job, but I think that we can reach the goal we set: Presenting a very basic release of OpenAnno at the Dusmania.
Now that the base classes exist, we can move on and expand them to actually do something useful, but before that we will have to think of a solid MVC structure. I'll update my proposal after I have discussed the most important points with yoni.

Sunday, December 30. 2007

Something to look at... Posted by dauerflucher in Graphics at 17:58

Something to look at...


Some sample graphics featuring the storage and the residental tent with the four directions each. Thanks to Lamoot from the FIFE dev team for providing me a blender scene with a functional light setup. Without it would not look as half as cool as it does.

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