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    <title>OpenAnno development blog - Graphics</title>
    <link>http://openanno.org/devblog/</link>
    <description>OpenAnno - The open source Anno game</description>
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    <pubDate>Wed, 30 Apr 2008 17:11:33 GMT</pubDate>

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        <title>RSS: OpenAnno development blog - Graphics - OpenAnno - The open source Anno game</title>
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<item>
    <title>Are you ready to shoot?</title>
    <link>http://openanno.org/devblog/archives/8-Are-you-ready-to-shoot.html</link>
            <category>Graphics</category>
    
    <comments>http://openanno.org/devblog/archives/8-Are-you-ready-to-shoot.html#comments</comments>
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    <author>nospam@example.com (dauerflucher)</author>
    <content:encoded>
    &lt;br /&gt;
&lt;p&gt;&lt;a class=&quot;serendipity_image_link&quot; href=&quot;http://openanno.org/devblog/uploads/oa_canon.png&quot; target=&quot;_blank&quot;&gt;&lt;!-- s9ymdb:4 --&gt;&lt;img width=&quot;110&quot; height=&quot;87&quot; style=&quot;border: 0px none ; float: left; padding-left: 5px; padding-right: 5px;&quot; src=&quot;http://openanno.org/devblog/uploads/oa_canon.serendipityThumb.png&quot; alt=&quot;&quot;  /&gt;&lt;/a&gt;Well, we ain&#039;t... Yet. But as phiker mentioned in the post below the code monkeys are partially back in action and we can note down some progress. Wohoo... Good job, buddies.&lt;/p&gt;&lt;p&gt;Another step forward are some great improvements and optimizations the FIFE team made for their game engine. Their first release 2008 will hopefully be the milestone in FIFE development I expect it to be.&lt;/p&gt;&lt;p&gt;Although I personally still got the time to get more familiar with Blender and to create simple gfx samples I am pretty busy with hauling bullshit from A to B, from B back to A and then over to C... My boss currently drives me crazy with his epic plans to rearrange his business premises. I would really appreciate to have some time left to hang out with my digital bitch to create some more stuff without all this pain in every fucking limb...&lt;/p&gt; &lt;br /&gt;&lt;a href=&quot;http://openanno.org/devblog/archives/8-Are-you-ready-to-shoot.html#extended&quot;&gt;Continue reading &quot;Are you ready to shoot?&quot;&lt;/a&gt;
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    <pubDate>Wed, 23 Jan 2008 04:19:20 +0100</pubDate>
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<item>
    <title>Something to look at...</title>
    <link>http://openanno.org/devblog/archives/6-Something-to-look-at....html</link>
            <category>Graphics</category>
    
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    <author>nospam@example.com (dauerflucher)</author>
    <content:encoded>
    &lt;br /&gt;
&lt;!-- s9ymdb:3 --&gt;&lt;a class=&quot;serendipity_image_link&quot; href=&quot;http://openanno.org/devblog/uploads/Tents_preview_5.png&quot;&gt;&lt;!-- s9ymdb:3 --&gt;&lt;!-- s9ymdb:3 --&gt;&lt;img width=&quot;110&quot; height=&quot;83&quot; src=&quot;http://openanno.org/devblog/uploads/Tents_preview_5.serendipityThumb.png&quot; style=&quot;border: 0px none ; float: left; padding-left: 5px; padding-right: 5px;&quot; alt=&quot;&quot;  /&gt;&lt;/a&gt;Some sample graphics featuring  the storage and the residental tent with the four directions each. Thanks to Lamoot from the FIFE dev team for providing me a blender scene with a functional light setup. Without it would not look as half as cool as it does.&lt;br /&gt; &lt;p /&gt; 
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    <pubDate>Sun, 30 Dec 2007 17:58:59 +0100</pubDate>
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<item>
    <title>Test entry - or - a concept of a residental tent</title>
    <link>http://openanno.org/devblog/archives/1-Test-entry-or-a-concept-of-a-residental-tent.html</link>
            <category>Graphics</category>
    
    <comments>http://openanno.org/devblog/archives/1-Test-entry-or-a-concept-of-a-residental-tent.html#comments</comments>
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    <author>nospam@example.com (dauerflucher)</author>
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    &lt;br /&gt;
&lt;!-- s9ymdb:1 --&gt;&lt;!-- s9ymdb:1 --&gt;&lt;a class=&quot;serendipity_image_link&quot; href=&quot;/serendipity/uploads/residental_tent.png&quot; target=&quot;_blank&quot;&gt;&lt;!-- s9ymdb:1 --&gt;&lt;/a&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://openanno.org/devblog/uploads/wohnzelt_df.png&quot; class=&quot;serendipity_image_link&quot;&gt;&lt;!-- s9ymdb:2 --&gt;&lt;img width=&quot;110&quot; height=&quot;83&quot; src=&quot;http://openanno.org/devblog/uploads/wohnzelt_df.serendipityThumb.png&quot; style=&quot;border: 0px none ; float: left; padding-left: 5px; padding-right: 5px;&quot; alt=&quot;&quot;  /&gt;&lt;/a&gt;This image shows a preview or rather a concept of a residental tent for OA. Maybe this will help other developers to get a rough idea of the level of detail and quality I would really appreciate for OA&#039;s ingame graphics. The gras an the ground would normally be part of a ground tile and not part of the building itself, but it would look kinda boring without it.  
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    <pubDate>Tue, 16 Oct 2007 19:17:29 +0200</pubDate>
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