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    <title>OpenAnno development blog - Coding</title>
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    <description>OpenAnno - The open source Anno game</description>
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    <pubDate>Sat, 19 Jan 2008 20:07:05 GMT</pubDate>

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    <title>Continuing the development</title>
    <link>http://openanno.org/devblog/archives/7-Continuing-the-development.html</link>
            <category>Coding</category>
    
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    <author>nospam@example.com (Philipp Kerling)</author>
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    Yonibear, lars and I had a short real-life meeting from 30th December 2007 to 1st January 2008 at LinuxDonald&#039;s place in Berlin. We didn&#039;t have too much time to talk or do something useful because we were still exhausted after attending the &lt;a href=&quot;http://events.ccc.de/congress/2007&quot;&gt;24C3&lt;/a&gt;, but at least we managed to start coding again. Now we have a new, structured codebase with some basic boilerplate classes we can base our efforts on. Unfortunately, yonibear is still very busy with his job, but I think that we can reach the goal we set: Presenting a very basic release of OpenAnno at the &lt;a href=&quot;http://www.dusmania.de/&quot;&gt;Dusmania&lt;/a&gt;.&lt;br /&gt;
Now that the base classes exist, we can move on and expand them to actually do something useful, but before that we will have to think of a solid MVC structure. I&#039;ll update my &lt;a href=&quot;http://openanno.org/wiki/images/0/04/Diagramm1.png&quot;&gt;proposal&lt;/a&gt; after I have discussed the most important points with yoni. 
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    <pubDate>Sat, 19 Jan 2008 20:55:03 +0100</pubDate>
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