DD/GUI/Minimap

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This page is part of the OpenAnno design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the OpenAnno style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.

Proposal

Summary

The mini map is a window in the ingame GUI showing the whole game map in very small size and with simplified gfx. Water should be displayed blue and land brown. Vegetation green; stone objects grey; units and buildings in different colored pixels. The use of a mini map should be clear. Jumping to a far away spot of the game map faster than scrolling there while you also can keep an eye on the whole map at once without zooming out.

Maybe a zoom function for the mini map would make sense as well.

Implementation related notes

FIFE supports minimap. It can be generated dynamically and use viewports and zoom levels of all kinds. It is still unkown how or if it is possible to reduce this minimap to a minimalistic and schematic one as commonly used by games.

Workings

Clicking on the mini map (hitting a certain cell of the grid) with the mouse cursor will make the first viewport automatically jump to this coordinates.

Open questions

Question Open question:
Questions or annotations anyone?

--dauerflucher 01:29, 23 October 2007 (CEST)

Phasing

General

Depending on implementation difficulty we might be able to make the mini map already part of first milestone.

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