DD/Misc/Directory structure
From OpenAnno
This page is part of the OpenAnno design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the OpenAnno style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.
THIS ARTICLE NEEDS TO BE REWORKED BECAUSE OF THE IMPLEMENTATION OF DBS INSTEAD OF XML FILES!
This article is about the possible structure of directories for game files in OA. Currently it is a bit to early to define a obligatory structure, but the work on it will start progressing right here.
The current directory structure for the small techdemo is (please edit changes):
Proposal: Directory structure
| Note by author: That's what we got for now. It's still not perfect, but let's see where it gets us. --dauerflucher 21:44, 23 October 2007 (CEST) |
- /fife (fife root dir, location can be changed)
- /openanno (openanno root dir)
- /content
- /audio (audio content)
- /music
- /sound
- /additional subdirs; like ambience e.g.)
- /gfx (gfx content)
- /base
- /water
- /debug
- /land
- /debug
- /water
- /resources
- /terrain
- /additional subdirs for objs
- /deposits
- /additional subdirs for objs
- /buildings
- /residents
- /debug
- /streets
- /debug
- /additional subdirs for objs
- /residents
- /sprites
- /chars
- /additional subdirs
- /idle
- /debug
- /animations
- /idle
- /additional subdirs
- /animals
- /additional subdirs
- /idle
- /animations
- /additional subdirs
- /units
- /army
- /idle
- /animations
- /navy
- /idle
- /animations
- /civil
- /idle
- /animations
- /spec
- /idle
- /animations
- /army
- /gui
- /backgrounds
- /statics
- /datasets (XML object datasets)
- /base
- /water
- /land
- /resources
- /chars
- /terrain
- /additional subdirs for objs
- /deposits
- /additional subdirs for objs
- /buildings
- /residents
- /streets
- /additional subdirs for objs
- /sprites
- /chars
- /animals
- /units
- /army
- /navy
- /civil
- /spec
- /base
- /maps (XML game maps)
- /islands
- /scripts (additional PY scripts)
- /audio (audio content)
- /fonts
- /content

