DD/Terrain/Climate
From OpenAnno
This page is part of the OpenAnno design document. Please discuss everything concerning this topic on the "discussion" tab of this page. If you´re not sure whether your ideas are fitting the OpenAnno style, either use the discussion page, talk to us, or edit the "Questions" section of this page, but please don´t directly edit the other parts.
Proposal
Summary
There should be different climate zones in OpenAnno. Each climate should look different and offer different conditions for resources - especially different fertility.
Climates might be: (terms can be wrong)
- moderate zone
- mediterranean
- subtropics
- tropics
- desert
- tundra
- polar region
Implementation related notes
- Resource deposits have to be spread over the island tiles depending on the availability within the climate
- Fertility has to be set for each climate
Basically all climates contain the same parameters, but with different values.
Depending on the way the map editor generates a game map - respectively depending on how the map editor generates the islands - there are two ways climates can be set upon a map:
- The climates are set up for islands. Means every island has its own climate.
- The climates are set up in dynamically generated tile spaces. An island could have more than one climate zones with only graphical transitions from one zone to another.
- Script places climate zones into world.
- Depending on available climates other scripts have to consider quantity and typ of other things they place into world.
Workings
Before the map is generated the gamer might get the option to decide which climates are used for map generation and which are ignored.
Graphical content
Image sets for each climate containing images for:
- ground tiles
- vegetation
- animals
- resource deposits (?) (woods are covered by vegetation)
- people
- perhaps units (only partially)
- perhaps buildings (only partially)
Audio content
As far as ambience sounds are used they might differ from climate to climate.
Open questions
| Open question: How should the climates be generated by the map editor? dauerflucher 18:06, 27 September 2007 (CEST) |
| Suggestion: From the programmers point of view, it would be much easier to have only one climate per island. Yonibear 22:40, 27 September 2007 (CEST) |
| Open question: Which climate should be worked on first and consequently go into first milestone? dauerflucher 18:06, 27 September 2007 (CEST) |
| Suggestion: I would suggest moderate Zone to be the first climate beeing worked on. dauerflucher 18:17, 27 September 2007 (CEST) |
Phasing
General
One climate zone has to appear in the first milestone.

