Development/Milestone:2008.01

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This is the first milestone of OpenAnno which should show the initial features of the game. The main features are discovering a small island and building a small town on it. If you have reached all conditions of the population group "sailors", a message appears and says that you have reached the end of this first release. It asks you if you want to end the game or continue playing.

The following checklist contains all features, components and materials of the first milestone ordered in a lucid list. Also you can see the actual status of this feature.

Below you can see a key of all the symbols used in the checklist:

Not started yet Under construction Delayed
Implemented Problems while implementing Annulled

Contents

Milestone 2008.01 checklist

Infos

  • Release date: 2008-10-01

Features

Major features (must have)

  • Drawing an isometric map in diamond-form
  • Creating a small map with an island in the middle and a few trees on it
  • Make the map scrollable by contact with the screens borders with the cursor in 8 directions
  • Selecting the ship and make it move by clicking somewhere in the sea
  • Create a small and simple GUI with functions for...
    • building a branch office while the ship is selected and near the coast
    • creating buildings/streets on the map
    • destruct any buildings
    • observing the actual inventories
  • A collision free checker while building
  • Building any houses of the population class "sailors"
  • The buildings create resources and send them to the branch office by acre or cart
  • To build is only possible if enough resources are in the branch office

Minor features (optional)

  • Make the map zoomable by pressing a key/button or using the scroll wheel
  • Make the scrolling dynamic by using a touch-sensitive area
  • It should be possible to rotate the buildings in four directions while building

Components

Menus

Main menu

In this first release, it's a simple black screen with buttons on it. On the buttons, there are different text messages with different functions:

  • New Game: Pure and simple to start a new game (no special dialog yet)
  • Options: Opens the options dialog (see below)
  • Exit: self-explanatory
Options

Only a few settings like changing the resolution or switch to the full-screen-mode.

Main GUI
How the GUI looks like (watch on a textured background)
How the GUI looks like (watch on a textured background)

It should be as simple as possible in this first release. We only use black semi-transparent PNGs with text on it. In this release, we have the minimap optional, so there are only the resource-fields on the top of the screen and a button at the bottom to open the building menu.

If you click on a ship or a building, a small infobox appears. It's also simple in design to avoid much effort in this early development state.

Ship menu

It's a small box with a disabled button to build the branch office. If the ship is near the coast, the button should be enabled. After that, the branch office hangs on the cursor and waits for building.

Branch office inventory

That is a simple text-based window with a list of all available resources in this milestone and the amount in the branch office.

Building menu

Like the inventory but with buttons containing the title of the buildings in this milestone. With a click, you can build the building on a position of your choice by dropping it off from your cursor.

Building information

A small dialog which contains all needed informations like the name or the production.

Splash screens

This screens are shown while loading the main menu and the map.

Texts

No texts needed yet!

Dialogs

No dialogs needed yet!

Materials

Graphics

GUI and menu graphics

[under construction]

Terrain

[under construction]

Buildings (expandable)
Name Function [class] Concept art Concept model North East South West
Outpost branch office [I]
Storage tent store [I] Image:Storage_1.png Image:Storage_2.png Image:Storage_3.png Image:Storage_4.png
Town square Market place [I]
? Church [I]
Signal fire lighthouse [I]
Tent residential building [I]
? Weaver [I]
? Lumberjack [I]
hunter's tent Hunter [I]
herdsman's tent Herder [I]
fisherman's tent Fisher [I]
? Raft builder [I]
Lookout Tower [I]
Fence Wall [I]
Trail Street [I]
Bole Bridge [I]
Ships

[under construction]

Sounds

No sounds needed yet!

Music

Everything what we have at the moment.

Cinematic

No films needed yet!

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