DD/Start menu interface
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Proposal
Summary
The start menu interface consists of several graphical elements:
- screen background
- menu background
- button backgrounds
- button icons
- window decoration
- window button icons
- text
The current concept of composition can be seen below (graphical content).
Additionally, the interface uses windows to display content of the different menu items. Windows are moveable.
On mouse.hover the menu icons should display differently to make clear they are interactive menu elements. The menu item name is only displayed when the cursor touches the menu item.
Menu items (in braces are suggestions for later development):
- Start game
- Quit game
- Settings
- Credits
- (License)
- (Load game)
- (Map editor)
Implementation related notes
GUICHAN - shipped with FIFE - should provide all or at least most of the recommended functions to realise a pretty start menu.
Workings
The player can navigate the menu and widows via mouse control.
Graphical content
The current concept in preview:
The current visualisation:
- screen background: plain black
- menu background: steering wheel
- button background: black circle (alpha 50%) with plain black outline
- button icons:
- text: plain white sans-serif
Currently there are grayscale icons for menu items for hover effects.
Audio content
There could be sounds for activating buttons and for ambient music.
Open questions
| Open question: Questions or annotations anyone? --dauerflucher 14:13, 3 April 2008 (UTC) |
Phasing
General
A basic main/start menu could be part of milestone 1.

